Fit as many overlapping generators as possible The Next CEO of Stack OverflowPuzzle that consists of all possible combinations of pieces containing 5 squaresIs it possible to build this out of soma cube parts?Tiling rectangles with Hexomino plus rectangle #3Max 4x1 pattern fit within 11x11 area

Is this "being" usage is essential?

How many extra stops do monopods offer for tele photographs?

Break Away Valves for Launch

What did we know about the Kessel run before the prologues?

Why isn't acceleration always zero whenever velocity is zero, such as the moment a ball bounces off a wall?

No sign flipping while figuring out the emf of voltaic cell?

Why do airplanes bank sharply to the right after air-to-air refueling?

Help understanding this unsettling image of Titan, Epimetheus, and Saturn's rings?

Measuring resistivity of dielectric liquid

Why the difference in type-inference over the as-pattern in two similar function definitions?

Are police here, aren't itthey?

Why didn't Khan get resurrected in the Genesis Explosion?

is it ok to reduce charging current for li ion 18650 battery?

How to count occurrences of text in a file?

unclear about Dynamic Binding

Why, when going from special to general relativity, do we just replace partial derivatives with covariant derivatives?

What is the value of α and β in a triangle?

Solving system of ODEs with extra parameter

What happened in Rome, when the western empire "fell"?

Inappropriate reference requests from Journal reviewers

Won the lottery - how do I keep the money?

Newlines in BSD sed vs gsed

What was the first Unix version to run on a microcomputer?

The exact meaning of 'Mom made me a sandwich'



Fit as many overlapping generators as possible



The Next CEO of Stack OverflowPuzzle that consists of all possible combinations of pieces containing 5 squaresIs it possible to build this out of soma cube parts?Tiling rectangles with Hexomino plus rectangle #3Max 4x1 pattern fit within 11x11 area










5












$begingroup$


Rimworld is a tile-based videogame. One of its constructibles in the wind generator:



enter image description here



The wind generator itself occupies a space of 7x2 and can be placed facing the 4 cardinal directions.



In order for it to work optimally, it is required that it has free (unoccupied) space for 10 tiles in front of it and 6 tiles to its back, for its entire 7 tile width, as shown in the image.



What is the optimal placement for wind generators, ie most generators per area?



For an answer I expect a description or even better an image which explains the setup, and a percentage of tiles used by the generators. In order to calculate this percentage, we have to be able to isolate a (hopefully rectangular!) area which can be validly replicated when tiled in the map. I will make a first (obvious and probably suboptimal) answer to showcase this.










share|improve this question









$endgroup$
















    5












    $begingroup$


    Rimworld is a tile-based videogame. One of its constructibles in the wind generator:



    enter image description here



    The wind generator itself occupies a space of 7x2 and can be placed facing the 4 cardinal directions.



    In order for it to work optimally, it is required that it has free (unoccupied) space for 10 tiles in front of it and 6 tiles to its back, for its entire 7 tile width, as shown in the image.



    What is the optimal placement for wind generators, ie most generators per area?



    For an answer I expect a description or even better an image which explains the setup, and a percentage of tiles used by the generators. In order to calculate this percentage, we have to be able to isolate a (hopefully rectangular!) area which can be validly replicated when tiled in the map. I will make a first (obvious and probably suboptimal) answer to showcase this.










    share|improve this question









    $endgroup$














      5












      5








      5





      $begingroup$


      Rimworld is a tile-based videogame. One of its constructibles in the wind generator:



      enter image description here



      The wind generator itself occupies a space of 7x2 and can be placed facing the 4 cardinal directions.



      In order for it to work optimally, it is required that it has free (unoccupied) space for 10 tiles in front of it and 6 tiles to its back, for its entire 7 tile width, as shown in the image.



      What is the optimal placement for wind generators, ie most generators per area?



      For an answer I expect a description or even better an image which explains the setup, and a percentage of tiles used by the generators. In order to calculate this percentage, we have to be able to isolate a (hopefully rectangular!) area which can be validly replicated when tiled in the map. I will make a first (obvious and probably suboptimal) answer to showcase this.










      share|improve this question









      $endgroup$




      Rimworld is a tile-based videogame. One of its constructibles in the wind generator:



      enter image description here



      The wind generator itself occupies a space of 7x2 and can be placed facing the 4 cardinal directions.



      In order for it to work optimally, it is required that it has free (unoccupied) space for 10 tiles in front of it and 6 tiles to its back, for its entire 7 tile width, as shown in the image.



      What is the optimal placement for wind generators, ie most generators per area?



      For an answer I expect a description or even better an image which explains the setup, and a percentage of tiles used by the generators. In order to calculate this percentage, we have to be able to isolate a (hopefully rectangular!) area which can be validly replicated when tiled in the map. I will make a first (obvious and probably suboptimal) answer to showcase this.







      tiling






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 11 hours ago









      George MenoutisGeorge Menoutis

      1,067212




      1,067212




















          3 Answers
          3






          active

          oldest

          votes


















          3












          $begingroup$

          Here's simple 2-D pattern that seems to tile quite efficiently:




          enter image description here




          The area of the each tile (blue square) is $21times21 = 441$ tiles, and it contains $4times14=56$ generators tiles, for a ratio of $frac56441 approx 12.7%$



          The trick here is that




          it's easy to double the density to $frac112441 approx mathbf25.4%$ by adding a copy of the pattern, staggered so that the required empty spaces (marked in pink in the image above) overlap. This happens nicely as long as the copy is moved 9 to 12 tiles both horizontally and vertically.




          The final pattern looks like this:




          enter image description here




          POST-TICK EDIT: managed to find an even better pattern with $mathbf26.88%$ utility.




          enter image description here

          Green is the back side, the large square's sides are made of two generators each.


          The repeating pattern's (red square) side is $7+2+14+2=25$ tiles long, and it includes $12$ generators, which take up $ frac12 times 1425times25 = mathbf26.88%$ of the total area.







          share|improve this answer











          $endgroup$












          • $begingroup$
            This seems very, very promising!
            $endgroup$
            – George Menoutis
            3 hours ago


















          2












          $begingroup$

          I decided to place the wind generators together pinwheel-fashion:




          enter image description here




          The repeated section looks like this:




          enter image description here




          To calculate the efficiency:

          There are $70+70+16+9 = 165$ empty squares, $4cdot14 = 56$ filled squares, for an efficiency of $frac56221 = 25.339%$.



          Sadly this is not quite as efficient as Bass's solution, but ever so close.



          In my first attempt I put them together more tightly, around a 2x2 square, but then the other intermediate square area was 5x5, leading to an efficiency of $24.88%$. In my current one the intermediate squares are 3x3 and 4x4. For maximum efficiency you would want those intermediate squares to all be equal size, but that is impossible on this grid. Bass's solution is the essentially exactly that but with parts shifted to make things grid-aligned.






          share|improve this answer









          $endgroup$




















            1












            $begingroup$

            As mentioned in the question, here is an example of an answer:
            setup2



            This 20x7 tile setup can be validly tile-replicated, as the required open space of the left generator which is "out of bounds" correctly loops to the right to coincide with the open space of the right one:



            setup2x2



            Since we've established validity, the ratio is: 28 generator tiles/140 total tiles=20%






            share|improve this answer









            $endgroup$












            • $begingroup$
              @hexomino based on the answer it sounds like the game field wraps left to right
              $endgroup$
              – Amorydai
              7 hours ago










            • $begingroup$
              @Amorydai Ah, okay, thanks. Will delete my comment in that case.
              $endgroup$
              – hexomino
              4 hours ago











            Your Answer





            StackExchange.ifUsing("editor", function ()
            return StackExchange.using("mathjaxEditing", function ()
            StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
            StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
            );
            );
            , "mathjax-editing");

            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "559"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader:
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            ,
            noCode: true, onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );













            draft saved

            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fpuzzling.stackexchange.com%2fquestions%2f81204%2ffit-as-many-overlapping-generators-as-possible%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown

























            3 Answers
            3






            active

            oldest

            votes








            3 Answers
            3






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            3












            $begingroup$

            Here's simple 2-D pattern that seems to tile quite efficiently:




            enter image description here




            The area of the each tile (blue square) is $21times21 = 441$ tiles, and it contains $4times14=56$ generators tiles, for a ratio of $frac56441 approx 12.7%$



            The trick here is that




            it's easy to double the density to $frac112441 approx mathbf25.4%$ by adding a copy of the pattern, staggered so that the required empty spaces (marked in pink in the image above) overlap. This happens nicely as long as the copy is moved 9 to 12 tiles both horizontally and vertically.




            The final pattern looks like this:




            enter image description here




            POST-TICK EDIT: managed to find an even better pattern with $mathbf26.88%$ utility.




            enter image description here

            Green is the back side, the large square's sides are made of two generators each.


            The repeating pattern's (red square) side is $7+2+14+2=25$ tiles long, and it includes $12$ generators, which take up $ frac12 times 1425times25 = mathbf26.88%$ of the total area.







            share|improve this answer











            $endgroup$












            • $begingroup$
              This seems very, very promising!
              $endgroup$
              – George Menoutis
              3 hours ago















            3












            $begingroup$

            Here's simple 2-D pattern that seems to tile quite efficiently:




            enter image description here




            The area of the each tile (blue square) is $21times21 = 441$ tiles, and it contains $4times14=56$ generators tiles, for a ratio of $frac56441 approx 12.7%$



            The trick here is that




            it's easy to double the density to $frac112441 approx mathbf25.4%$ by adding a copy of the pattern, staggered so that the required empty spaces (marked in pink in the image above) overlap. This happens nicely as long as the copy is moved 9 to 12 tiles both horizontally and vertically.




            The final pattern looks like this:




            enter image description here




            POST-TICK EDIT: managed to find an even better pattern with $mathbf26.88%$ utility.




            enter image description here

            Green is the back side, the large square's sides are made of two generators each.


            The repeating pattern's (red square) side is $7+2+14+2=25$ tiles long, and it includes $12$ generators, which take up $ frac12 times 1425times25 = mathbf26.88%$ of the total area.







            share|improve this answer











            $endgroup$












            • $begingroup$
              This seems very, very promising!
              $endgroup$
              – George Menoutis
              3 hours ago













            3












            3








            3





            $begingroup$

            Here's simple 2-D pattern that seems to tile quite efficiently:




            enter image description here




            The area of the each tile (blue square) is $21times21 = 441$ tiles, and it contains $4times14=56$ generators tiles, for a ratio of $frac56441 approx 12.7%$



            The trick here is that




            it's easy to double the density to $frac112441 approx mathbf25.4%$ by adding a copy of the pattern, staggered so that the required empty spaces (marked in pink in the image above) overlap. This happens nicely as long as the copy is moved 9 to 12 tiles both horizontally and vertically.




            The final pattern looks like this:




            enter image description here




            POST-TICK EDIT: managed to find an even better pattern with $mathbf26.88%$ utility.




            enter image description here

            Green is the back side, the large square's sides are made of two generators each.


            The repeating pattern's (red square) side is $7+2+14+2=25$ tiles long, and it includes $12$ generators, which take up $ frac12 times 1425times25 = mathbf26.88%$ of the total area.







            share|improve this answer











            $endgroup$



            Here's simple 2-D pattern that seems to tile quite efficiently:




            enter image description here




            The area of the each tile (blue square) is $21times21 = 441$ tiles, and it contains $4times14=56$ generators tiles, for a ratio of $frac56441 approx 12.7%$



            The trick here is that




            it's easy to double the density to $frac112441 approx mathbf25.4%$ by adding a copy of the pattern, staggered so that the required empty spaces (marked in pink in the image above) overlap. This happens nicely as long as the copy is moved 9 to 12 tiles both horizontally and vertically.




            The final pattern looks like this:




            enter image description here




            POST-TICK EDIT: managed to find an even better pattern with $mathbf26.88%$ utility.




            enter image description here

            Green is the back side, the large square's sides are made of two generators each.


            The repeating pattern's (red square) side is $7+2+14+2=25$ tiles long, and it includes $12$ generators, which take up $ frac12 times 1425times25 = mathbf26.88%$ of the total area.








            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 14 mins ago

























            answered 3 hours ago









            BassBass

            30.7k472187




            30.7k472187











            • $begingroup$
              This seems very, very promising!
              $endgroup$
              – George Menoutis
              3 hours ago
















            • $begingroup$
              This seems very, very promising!
              $endgroup$
              – George Menoutis
              3 hours ago















            $begingroup$
            This seems very, very promising!
            $endgroup$
            – George Menoutis
            3 hours ago




            $begingroup$
            This seems very, very promising!
            $endgroup$
            – George Menoutis
            3 hours ago











            2












            $begingroup$

            I decided to place the wind generators together pinwheel-fashion:




            enter image description here




            The repeated section looks like this:




            enter image description here




            To calculate the efficiency:

            There are $70+70+16+9 = 165$ empty squares, $4cdot14 = 56$ filled squares, for an efficiency of $frac56221 = 25.339%$.



            Sadly this is not quite as efficient as Bass's solution, but ever so close.



            In my first attempt I put them together more tightly, around a 2x2 square, but then the other intermediate square area was 5x5, leading to an efficiency of $24.88%$. In my current one the intermediate squares are 3x3 and 4x4. For maximum efficiency you would want those intermediate squares to all be equal size, but that is impossible on this grid. Bass's solution is the essentially exactly that but with parts shifted to make things grid-aligned.






            share|improve this answer









            $endgroup$

















              2












              $begingroup$

              I decided to place the wind generators together pinwheel-fashion:




              enter image description here




              The repeated section looks like this:




              enter image description here




              To calculate the efficiency:

              There are $70+70+16+9 = 165$ empty squares, $4cdot14 = 56$ filled squares, for an efficiency of $frac56221 = 25.339%$.



              Sadly this is not quite as efficient as Bass's solution, but ever so close.



              In my first attempt I put them together more tightly, around a 2x2 square, but then the other intermediate square area was 5x5, leading to an efficiency of $24.88%$. In my current one the intermediate squares are 3x3 and 4x4. For maximum efficiency you would want those intermediate squares to all be equal size, but that is impossible on this grid. Bass's solution is the essentially exactly that but with parts shifted to make things grid-aligned.






              share|improve this answer









              $endgroup$















                2












                2








                2





                $begingroup$

                I decided to place the wind generators together pinwheel-fashion:




                enter image description here




                The repeated section looks like this:




                enter image description here




                To calculate the efficiency:

                There are $70+70+16+9 = 165$ empty squares, $4cdot14 = 56$ filled squares, for an efficiency of $frac56221 = 25.339%$.



                Sadly this is not quite as efficient as Bass's solution, but ever so close.



                In my first attempt I put them together more tightly, around a 2x2 square, but then the other intermediate square area was 5x5, leading to an efficiency of $24.88%$. In my current one the intermediate squares are 3x3 and 4x4. For maximum efficiency you would want those intermediate squares to all be equal size, but that is impossible on this grid. Bass's solution is the essentially exactly that but with parts shifted to make things grid-aligned.






                share|improve this answer









                $endgroup$



                I decided to place the wind generators together pinwheel-fashion:




                enter image description here




                The repeated section looks like this:




                enter image description here




                To calculate the efficiency:

                There are $70+70+16+9 = 165$ empty squares, $4cdot14 = 56$ filled squares, for an efficiency of $frac56221 = 25.339%$.



                Sadly this is not quite as efficient as Bass's solution, but ever so close.



                In my first attempt I put them together more tightly, around a 2x2 square, but then the other intermediate square area was 5x5, leading to an efficiency of $24.88%$. In my current one the intermediate squares are 3x3 and 4x4. For maximum efficiency you would want those intermediate squares to all be equal size, but that is impossible on this grid. Bass's solution is the essentially exactly that but with parts shifted to make things grid-aligned.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 2 hours ago









                Jaap ScherphuisJaap Scherphuis

                16.5k12772




                16.5k12772





















                    1












                    $begingroup$

                    As mentioned in the question, here is an example of an answer:
                    setup2



                    This 20x7 tile setup can be validly tile-replicated, as the required open space of the left generator which is "out of bounds" correctly loops to the right to coincide with the open space of the right one:



                    setup2x2



                    Since we've established validity, the ratio is: 28 generator tiles/140 total tiles=20%






                    share|improve this answer









                    $endgroup$












                    • $begingroup$
                      @hexomino based on the answer it sounds like the game field wraps left to right
                      $endgroup$
                      – Amorydai
                      7 hours ago










                    • $begingroup$
                      @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                      $endgroup$
                      – hexomino
                      4 hours ago















                    1












                    $begingroup$

                    As mentioned in the question, here is an example of an answer:
                    setup2



                    This 20x7 tile setup can be validly tile-replicated, as the required open space of the left generator which is "out of bounds" correctly loops to the right to coincide with the open space of the right one:



                    setup2x2



                    Since we've established validity, the ratio is: 28 generator tiles/140 total tiles=20%






                    share|improve this answer









                    $endgroup$












                    • $begingroup$
                      @hexomino based on the answer it sounds like the game field wraps left to right
                      $endgroup$
                      – Amorydai
                      7 hours ago










                    • $begingroup$
                      @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                      $endgroup$
                      – hexomino
                      4 hours ago













                    1












                    1








                    1





                    $begingroup$

                    As mentioned in the question, here is an example of an answer:
                    setup2



                    This 20x7 tile setup can be validly tile-replicated, as the required open space of the left generator which is "out of bounds" correctly loops to the right to coincide with the open space of the right one:



                    setup2x2



                    Since we've established validity, the ratio is: 28 generator tiles/140 total tiles=20%






                    share|improve this answer









                    $endgroup$



                    As mentioned in the question, here is an example of an answer:
                    setup2



                    This 20x7 tile setup can be validly tile-replicated, as the required open space of the left generator which is "out of bounds" correctly loops to the right to coincide with the open space of the right one:



                    setup2x2



                    Since we've established validity, the ratio is: 28 generator tiles/140 total tiles=20%







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 11 hours ago









                    George MenoutisGeorge Menoutis

                    1,067212




                    1,067212











                    • $begingroup$
                      @hexomino based on the answer it sounds like the game field wraps left to right
                      $endgroup$
                      – Amorydai
                      7 hours ago










                    • $begingroup$
                      @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                      $endgroup$
                      – hexomino
                      4 hours ago
















                    • $begingroup$
                      @hexomino based on the answer it sounds like the game field wraps left to right
                      $endgroup$
                      – Amorydai
                      7 hours ago










                    • $begingroup$
                      @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                      $endgroup$
                      – hexomino
                      4 hours ago















                    $begingroup$
                    @hexomino based on the answer it sounds like the game field wraps left to right
                    $endgroup$
                    – Amorydai
                    7 hours ago




                    $begingroup$
                    @hexomino based on the answer it sounds like the game field wraps left to right
                    $endgroup$
                    – Amorydai
                    7 hours ago












                    $begingroup$
                    @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                    $endgroup$
                    – hexomino
                    4 hours ago




                    $begingroup$
                    @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                    $endgroup$
                    – hexomino
                    4 hours ago

















                    draft saved

                    draft discarded
















































                    Thanks for contributing an answer to Puzzling Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid


                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.

                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function ()
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fpuzzling.stackexchange.com%2fquestions%2f81204%2ffit-as-many-overlapping-generators-as-possible%23new-answer', 'question_page');

                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    Bett Inhaltsverzeichnis Geschichte | Bettformen | Bettgrößen | Andere Bezeichnungen | Bettenmangel | Betten in der bildenden Kunst | Schlafmedizinische Gesichtspunkte | Siehe auch | Literatur | Weblinks | Einzelnachweise | NavigationsmenüBett, Bettstatt, BettstelleCommons: BettBabybetten: Anwendung, Ausstattungsmerkmale und VergleichskriterienWasserbetten. Vorurteile im TestHapfnNursch10.1007/s11818-012-0584-74006250-8AKS4329276-8

                    Luksemburg Sisukord Nimi | Asend | Loodus | Riigikord | Haldusjaotus | Rahvastik | Riigikaitse | Majandus | Taristu | Ajalugu | Eesti ja Luksemburgi suhted | Haridus | Kultuur | Vaata ka | Viited | Välislingid | Navigeerimismenüü50° N, 6° EÜlevaade Luksemburgi kaitsealadest.Luksemburgi rahvaarv. Statistikaamet.World Bank'i andmebaasÜlevaade Luksemburgi loodusest.Ülevaade Luksemburgi metsadest.Guy Colling. "Red List of the Vascular Plants of Luxembourg." Travaux scientifiques du Musée national d’histoire naturelle Luxembourg. 2005.Luxembourg’s biodiversity at risk.Maailma kahepaiksete andmebaas.Denis Lepage. "Luxembourg." Avibase.Ülevaade temperatuuridest. Luksemburgi meteoroloogiateenistus.Ülevaade Luksemburgist. Euroopa Liidu esinduse koduleht.Système politique. TerritoireÜlevaade Luksemburgi rahvastikust. Luksemburgi statistikaamet.Luksemburgi rahvastik. Luksemburgi statistikaamet.The World FactbookMonique Borsenberger, Paul Dickes. "Religions au Luxembourg. Quelle évolution entre 1999-2008". Luksemburgi statistikaamet. 2011.Luksemburgi peapiiskopkond. Catholic-Hierarchy.Luksemburgi armee koduleht.Luksemburgi armee relvastus.Eesti Välisministeerium.Luksemburgi rahvastik. Luksemburgi statistikaamet.Luksemburgi Eesti Seltsi koduleht.Helen Eelrand. "Raadio, mis muutis maailma." Eesti Päevaleht. 13. märts 2004.Ülevaade Luksemburgi haridussüsteemist.Ülevaade Luksemburgi keskkoolidest.Luksemburgr

                    Valle di Casies Indice Geografia fisica | Origini del nome | Storia | Società | Amministrazione | Sport | Note | Bibliografia | Voci correlate | Altri progetti | Collegamenti esterni | Menu di navigazione46°46′N 12°11′E / 46.766667°N 12.183333°E46.766667; 12.183333 (Valle di Casies)46°46′N 12°11′E / 46.766667°N 12.183333°E46.766667; 12.183333 (Valle di Casies)Sito istituzionaleAstat Censimento della popolazione 2011 - Determinazione della consistenza dei tre gruppi linguistici della Provincia Autonoma di Bolzano-Alto Adige - giugno 2012Numeri e fattiValle di CasiesDato IstatTabella dei gradi/giorno dei Comuni italiani raggruppati per Regione e Provincia26 agosto 1993, n. 412Heraldry of the World: GsiesStatistiche I.StatValCasies.comWikimedia CommonsWikimedia CommonsValle di CasiesSito ufficialeValle di CasiesMM14870458910042978-6