Need Bar Animation Gradient Fixed2019 Community Moderator Election Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern) 2019 Moderator Election Q&A - QuestionnaireUndesired Gradient ShadingHow to manipulate Gradient ShaderChocolate bar makingNeed Help with Intro Animationgradient reflection-blender cyclesSpherical Distance-From-Center GradientI Need Help With An Animation I'm Doing For My SchoolRotation animation isn't fixed on the pivot pointStrange GradientI need an animator
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Need Bar Animation Gradient Fixed
2019 Community Moderator Election
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)
2019 Moderator Election Q&A - QuestionnaireUndesired Gradient ShadingHow to manipulate Gradient ShaderChocolate bar makingNeed Help with Intro Animationgradient reflection-blender cyclesSpherical Distance-From-Center GradientI Need Help With An Animation I'm Doing For My SchoolRotation animation isn't fixed on the pivot pointStrange GradientI need an animator
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I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.
The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.
What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.
This image I made in illustrator to give you a better idea.
animation mesh shaders
New contributor
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
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add a comment |
$begingroup$
I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.
The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.
What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.
This image I made in illustrator to give you a better idea.
animation mesh shaders
New contributor
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
$begingroup$
I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.
The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.
What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.
This image I made in illustrator to give you a better idea.
animation mesh shaders
New contributor
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.
The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.
What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.
This image I made in illustrator to give you a better idea.
animation mesh shaders
animation mesh shaders
New contributor
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked 5 hours ago
rlee3dcadrlee3dcad
31
31
New contributor
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
$endgroup$
1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
1 hour ago
add a comment |
$begingroup$
This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.

$endgroup$
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
1 hour ago
$begingroup$
You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
$endgroup$
– Jackdaw
30 mins ago
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
$endgroup$
1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
1 hour ago
add a comment |
$begingroup$
Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
$endgroup$
1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
1 hour ago
add a comment |
$begingroup$
Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
$endgroup$
Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
answered 3 hours ago
Craig D JonesCraig D Jones
5,79611028
5,79611028
1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
1 hour ago
add a comment |
1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
1 hour ago
1
1
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
1 hour ago
$begingroup$
Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
$endgroup$
– rlee3dcad
1 hour ago
add a comment |
$begingroup$
This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.

$endgroup$
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
1 hour ago
$begingroup$
You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
$endgroup$
– Jackdaw
30 mins ago
add a comment |
$begingroup$
This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.

$endgroup$
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
1 hour ago
$begingroup$
You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
$endgroup$
– Jackdaw
30 mins ago
add a comment |
$begingroup$
This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.

$endgroup$
This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.

answered 2 hours ago
JackdawJackdaw
1,366213
1,366213
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
1 hour ago
$begingroup$
You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
$endgroup$
– Jackdaw
30 mins ago
add a comment |
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
1 hour ago
$begingroup$
You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
$endgroup$
– Jackdaw
30 mins ago
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
1 hour ago
$begingroup$
Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
$endgroup$
– rlee3dcad
1 hour ago
$begingroup$
You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
$endgroup$
– Jackdaw
30 mins ago
$begingroup$
You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
$endgroup$
– Jackdaw
30 mins ago
add a comment |
rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.
rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.
rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.
rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.
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