Blender game recording at the wrong time Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern) 2019 Moderator Election Q&A - Question CollectionPhysics are not simulated past a certain frame?Why are keyframes in global coords, instead of local coords? (Blender 2.70a)Blender Game animation recording: specific recordingRotation animation on z-axis in BlenderHow to set keyframe handles to be interpolated via script on the fly (low-level variant: keyframe_points.add(int) + keyframe_points[i].co=..)?Is there a way to offset in time a scene's animation including physics and particle caches and markers?Stopping a character fall in Blender Game EngineCloth Sim + Time Remapping + location animation = teleporting meshHow to turn off keyframe interpolation (when importing to Unity)?recording game animation as keyframes

Multi tool use
Multi tool use

Passing functions in C++

How can players take actions together that are impossible otherwise?

Estimated State payment too big --> money back; + 2018 Tax Reform

Unable to start mainnet node docker container

I'm having difficulty getting my players to do stuff in a sandbox campaign

Who can trigger ship-wide alerts in Star Trek?

How to politely respond to generic emails requesting a PhD/job in my lab? Without wasting too much time

Does a C shift expression have unsigned type? Why would Splint warn about a right-shift?

When communicating altitude with a '9' in it, should it be pronounced "nine hundred" or "niner hundred"?

Geometric mean and geometric standard deviation

How can I make names more distinctive without making them longer?

Single author papers against my advisor's will?

What do you call the holes in a flute?

Why does this iterative way of solving of equation work?

Why is "Captain Marvel" translated as male in Portugal?

I'm thinking of a number

Classification of bundles, Postnikov towers, obstruction theory, local coefficients

Stars Make Stars

Limit for e and 1/e

Autumning in love

What was the last x86 CPU that did not have the x87 floating-point unit built in?

Why don't the Weasley twins use magic outside of school if the Trace can only find the location of spells cast?

Why is there no army of Iron-Mans in the MCU?

Estimate capacitor parameters



Blender game recording at the wrong time



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)
2019 Moderator Election Q&A - Question CollectionPhysics are not simulated past a certain frame?Why are keyframes in global coords, instead of local coords? (Blender 2.70a)Blender Game animation recording: specific recordingRotation animation on z-axis in BlenderHow to set keyframe handles to be interpolated via script on the fly (low-level variant: keyframe_points.add(int) + keyframe_points[i].co=..)?Is there a way to offset in time a scene's animation including physics and particle caches and markers?Stopping a character fall in Blender Game EngineCloth Sim + Time Remapping + location animation = teleporting meshHow to turn off keyframe interpolation (when importing to Unity)?recording game animation as keyframes



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


I have a simple animation for a midterm project; someone walks up and pushes dominoes over. I can set something with physics to knock the dominoes over at frame 125, then play the engine and he will walk up and push the dominoes up easy enough. When I record though, the animation will still show those things happening simultaneously, but the keyframes for the dominoes falling over are recorded at frame 270, a very long time after they're pushed over. How can I fix this?










share|improve this question







New contributor




Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    (I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
    $endgroup$
    – X-27 the fluffy unicorn
    1 hour ago










  • $begingroup$
    @X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
    $endgroup$
    – Aiden Storey
    55 mins ago










  • $begingroup$
    Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
    $endgroup$
    – X-27 the fluffy unicorn
    30 mins ago

















2












$begingroup$


I have a simple animation for a midterm project; someone walks up and pushes dominoes over. I can set something with physics to knock the dominoes over at frame 125, then play the engine and he will walk up and push the dominoes up easy enough. When I record though, the animation will still show those things happening simultaneously, but the keyframes for the dominoes falling over are recorded at frame 270, a very long time after they're pushed over. How can I fix this?










share|improve this question







New contributor




Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    (I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
    $endgroup$
    – X-27 the fluffy unicorn
    1 hour ago










  • $begingroup$
    @X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
    $endgroup$
    – Aiden Storey
    55 mins ago










  • $begingroup$
    Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
    $endgroup$
    – X-27 the fluffy unicorn
    30 mins ago













2












2








2





$begingroup$


I have a simple animation for a midterm project; someone walks up and pushes dominoes over. I can set something with physics to knock the dominoes over at frame 125, then play the engine and he will walk up and push the dominoes up easy enough. When I record though, the animation will still show those things happening simultaneously, but the keyframes for the dominoes falling over are recorded at frame 270, a very long time after they're pushed over. How can I fix this?










share|improve this question







New contributor




Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I have a simple animation for a midterm project; someone walks up and pushes dominoes over. I can set something with physics to knock the dominoes over at frame 125, then play the engine and he will walk up and push the dominoes up easy enough. When I record though, the animation will still show those things happening simultaneously, but the keyframes for the dominoes falling over are recorded at frame 270, a very long time after they're pushed over. How can I fix this?







animation game-engine






share|improve this question







New contributor




Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







New contributor




Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question






New contributor




Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 3 hours ago









Aiden StoreyAiden Storey

111




111




New contributor




Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Aiden Storey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • $begingroup$
    (I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
    $endgroup$
    – X-27 the fluffy unicorn
    1 hour ago










  • $begingroup$
    @X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
    $endgroup$
    – Aiden Storey
    55 mins ago










  • $begingroup$
    Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
    $endgroup$
    – X-27 the fluffy unicorn
    30 mins ago
















  • $begingroup$
    (I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
    $endgroup$
    – X-27 the fluffy unicorn
    1 hour ago










  • $begingroup$
    @X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
    $endgroup$
    – Aiden Storey
    55 mins ago










  • $begingroup$
    Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
    $endgroup$
    – X-27 the fluffy unicorn
    30 mins ago















$begingroup$
(I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
$endgroup$
– X-27 the fluffy unicorn
1 hour ago




$begingroup$
(I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
$endgroup$
– X-27 the fluffy unicorn
1 hour ago












$begingroup$
@X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
$endgroup$
– Aiden Storey
55 mins ago




$begingroup$
@X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
$endgroup$
– Aiden Storey
55 mins ago












$begingroup$
Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
$endgroup$
– X-27 the fluffy unicorn
30 mins ago




$begingroup$
Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
$endgroup$
– X-27 the fluffy unicorn
30 mins ago










1 Answer
1






active

oldest

votes


















2












$begingroup$

If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).



enter image description here






share|improve this answer









$endgroup$













    Your Answer








    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "502"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );






    Aiden Storey is a new contributor. Be nice, and check out our Code of Conduct.









    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f137071%2fblender-game-recording-at-the-wrong-time%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    2












    $begingroup$

    If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).



    enter image description here






    share|improve this answer









    $endgroup$

















      2












      $begingroup$

      If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).



      enter image description here






      share|improve this answer









      $endgroup$















        2












        2








        2





        $begingroup$

        If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).



        enter image description here






        share|improve this answer









        $endgroup$



        If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).



        enter image description here







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 31 mins ago









        X-27 the fluffy unicornX-27 the fluffy unicorn

        8,56433272




        8,56433272




















            Aiden Storey is a new contributor. Be nice, and check out our Code of Conduct.









            draft saved

            draft discarded


















            Aiden Storey is a new contributor. Be nice, and check out our Code of Conduct.












            Aiden Storey is a new contributor. Be nice, and check out our Code of Conduct.











            Aiden Storey is a new contributor. Be nice, and check out our Code of Conduct.














            Thanks for contributing an answer to Blender Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f137071%2fblender-game-recording-at-the-wrong-time%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            9T,sYevpDcpO,VGL6CFYGIMasluz1
            2Q4x0iqSvC7,un UNI U51St0,jwpi5hU,ytQeN x7CoJQmpy60h rDKaxnuAE t74ADOb7,rMcDM16v 8vyLSOijtl LLuDCICy,uV,nlU15g

            Popular posts from this blog

            What is the result of assigning to std::vector::begin()? The Next CEO of Stack OverflowWhat are the differences between a pointer variable and a reference variable in C++?What does the explicit keyword mean?Concatenating two std::vectorsHow to find out if an item is present in a std::vector?Why is “using namespace std” considered bad practice?What is the “-->” operator in C++?What is the easiest way to initialize a std::vector with hardcoded elements?What is The Rule of Three?What are the basic rules and idioms for operator overloading?Why are std::begin and std::end “not memory safe”?

            Creating centerline of river in QGIS? The 2019 Stack Overflow Developer Survey Results Are In Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)Finding centrelines from polygons in QGIS?Splitting line into two lines with GRASS GIS?Centroid of the equator and a pointpostgis: problems creating flow direction polyline; not all needed connections are drawnhow to make decent sense from scattered river depth measurementsQGIS Interpolation on Curved Grid (River DEMs)How to create automatic parking baysShortest path creation between two linesclipping layer using query builder in QGISFinding which side of closest polyline point lies on in QGIS?Create centerline from multi-digitized roadway lines Qgis 2.18Getting bathymetric contours confined only within river banks using QGIS?