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How does the mezzoloth's teleportation work?



Unicorn Meta Zoo #1: Why another podcast?
Announcing the arrival of Valued Associate #679: Cesar ManaraWhat spell to use in conjunction with “Teleport, Greater” to get sufficient information for the teleportation to succeed?How do I calculate the CR of a monster that spends their turns healing?How does Fangs of the Fire Snake work?Is the “half your speed” used in standing from prone your normal speed, or current speed?When does the Shield spell end?When using dispel magic to remove slow, when do the effects of slow end?UA Mystic: Nomadic Step movement after teleport?How does the Berserker Axe's curse interact with Calm Emotions, Suggestion, and Dispel Magic?Fighting in darkness spell. How does it work?How does a Doppelganger monster's Shapechanger trait differ from the Changeling playable race's Change Appearance trait?



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8












$begingroup$


We fought a Mezzoloth (MM, p. 313) last game and in the same turn he could use its Teleport action and then attack, or use magic (like dispel magic) and then attack. As I understand from the Monster Manual, a monster acts like a player character, and I can't see from the monster statblock how it could do both of those actions in the same turn (nothing is listed as a bonus action or whatever else).



Is this a correct interpretation of the mezzoloth's teleportation ability?



Our DM said the teleport was part of his movement, but I can't find any documentation about that. I myself want to start a D&D 5e game in the future, and I'm fairly curious about how to play monsters.










share|improve this question









New contributor




ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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    8












    $begingroup$


    We fought a Mezzoloth (MM, p. 313) last game and in the same turn he could use its Teleport action and then attack, or use magic (like dispel magic) and then attack. As I understand from the Monster Manual, a monster acts like a player character, and I can't see from the monster statblock how it could do both of those actions in the same turn (nothing is listed as a bonus action or whatever else).



    Is this a correct interpretation of the mezzoloth's teleportation ability?



    Our DM said the teleport was part of his movement, but I can't find any documentation about that. I myself want to start a D&D 5e game in the future, and I'm fairly curious about how to play monsters.










    share|improve this question









    New contributor




    ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$














      8












      8








      8





      $begingroup$


      We fought a Mezzoloth (MM, p. 313) last game and in the same turn he could use its Teleport action and then attack, or use magic (like dispel magic) and then attack. As I understand from the Monster Manual, a monster acts like a player character, and I can't see from the monster statblock how it could do both of those actions in the same turn (nothing is listed as a bonus action or whatever else).



      Is this a correct interpretation of the mezzoloth's teleportation ability?



      Our DM said the teleport was part of his movement, but I can't find any documentation about that. I myself want to start a D&D 5e game in the future, and I'm fairly curious about how to play monsters.










      share|improve this question









      New contributor




      ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      We fought a Mezzoloth (MM, p. 313) last game and in the same turn he could use its Teleport action and then attack, or use magic (like dispel magic) and then attack. As I understand from the Monster Manual, a monster acts like a player character, and I can't see from the monster statblock how it could do both of those actions in the same turn (nothing is listed as a bonus action or whatever else).



      Is this a correct interpretation of the mezzoloth's teleportation ability?



      Our DM said the teleport was part of his movement, but I can't find any documentation about that. I myself want to start a D&D 5e game in the future, and I'm fairly curious about how to play monsters.







      dnd-5e monsters actions teleportation






      share|improve this question









      New contributor




      ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited 3 hours ago









      V2Blast

      27.8k598169




      27.8k598169






      New contributor




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      asked 3 hours ago









      ordiordi

      753




      753




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      New contributor





      ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      ordi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















          1 Answer
          1






          active

          oldest

          votes


















          12












          $begingroup$

          For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer



          The Mezzoloth can do the following things in combat (choose one):



          • Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)

          • MultiAttack action (one Claws and one Trident attack)

          • Teleport action

          During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:



          • Action

          • Bonus Action

          • Movement

          • Free Object Interaction

          Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.



          As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.



          That being said, there are some caveats to consider here:



          • The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.


          • As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.


          • Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.






          share|improve this answer











          $endgroup$








          • 1




            $begingroup$
            Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
            $endgroup$
            – L.P.
            1 hour ago











          Your Answer








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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          12












          $begingroup$

          For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer



          The Mezzoloth can do the following things in combat (choose one):



          • Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)

          • MultiAttack action (one Claws and one Trident attack)

          • Teleport action

          During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:



          • Action

          • Bonus Action

          • Movement

          • Free Object Interaction

          Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.



          As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.



          That being said, there are some caveats to consider here:



          • The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.


          • As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.


          • Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.






          share|improve this answer











          $endgroup$








          • 1




            $begingroup$
            Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
            $endgroup$
            – L.P.
            1 hour ago















          12












          $begingroup$

          For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer



          The Mezzoloth can do the following things in combat (choose one):



          • Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)

          • MultiAttack action (one Claws and one Trident attack)

          • Teleport action

          During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:



          • Action

          • Bonus Action

          • Movement

          • Free Object Interaction

          Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.



          As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.



          That being said, there are some caveats to consider here:



          • The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.


          • As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.


          • Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.






          share|improve this answer











          $endgroup$








          • 1




            $begingroup$
            Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
            $endgroup$
            – L.P.
            1 hour ago













          12












          12








          12





          $begingroup$

          For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer



          The Mezzoloth can do the following things in combat (choose one):



          • Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)

          • MultiAttack action (one Claws and one Trident attack)

          • Teleport action

          During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:



          • Action

          • Bonus Action

          • Movement

          • Free Object Interaction

          Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.



          As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.



          That being said, there are some caveats to consider here:



          • The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.


          • As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.


          • Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.






          share|improve this answer











          $endgroup$



          For the standard Mezzoloth your DM is mistaken, but there are caveats to this answer



          The Mezzoloth can do the following things in combat (choose one):



          • Cast spells using it's Innate Spellcasting trait (all of these spells have a casting time of one action)

          • MultiAttack action (one Claws and one Trident attack)

          • Teleport action

          During combat, under the standard rules, the Mezzoloth has the same set of possibilities as other characters and monsters:



          • Action

          • Bonus Action

          • Movement

          • Free Object Interaction

          Some monsters also have Legendary Actions, which enable them to act at the end of other creatures turns, however those are both not present in this case (ie the Mezzoloth does not have them), and not applicable as Legendary Actions cannot be used on a monster's own turn.



          As all of their stat block options use an Action the Mezzoloth must choose one that they will use on their turn.



          That being said, there are some caveats to consider here:



          • The Monster stat blocks aren't necessarily laid out in the best way, and it is possible to misinterpret what it allows if the DM is unfamiliar with 5e stat blocks.


          • As with anything in the game your DM is free to change how a monster works. They may have decided the teleportation of this particular Mezzoloth works as part of their movement, instead of requiring an action.


          • Your DM may have decided that this particular Mezzoloth can take more than one Action in a round.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 1 hour ago

























          answered 2 hours ago









          illustroillustro

          9,36122775




          9,36122775







          • 1




            $begingroup$
            Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
            $endgroup$
            – L.P.
            1 hour ago












          • 1




            $begingroup$
            Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
            $endgroup$
            – L.P.
            1 hour ago







          1




          1




          $begingroup$
          Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
          $endgroup$
          – L.P.
          1 hour ago




          $begingroup$
          Reiterating illustro’s comment on a DM being free to change how a monster works. It’s a DMs job to challenge their PCs. If a monster or event would normally be a cake walk for players, but a minor tweet can turn it into a more interesting or challenging event, a DM is free (and quite often encouraged in 5e’s non-statistical texts) to do so. If your DM was saying that is how the monster normally works however that is a different matter.
          $endgroup$
          – L.P.
          1 hour ago










          ordi is a new contributor. Be nice, and check out our Code of Conduct.









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