Can haste grant me and my beast master companion extra attacks? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)Should a Ranger be able to trigger their companion's bonus/reaction actions and how?What is the cost of Dash, Disengage, and Dodge for a mounted Ranger's Companion?Can I let my mounted Animal Companion act independently or do I have to use Beast Master's command to control it?Dual Wielding and Extra AttacksCan I combine Haste, Green Flame Blade, Divine Smite, and Thunderous Smite like this?Can a Beast Master ranger's Animal Companion do extra damage from the Hunter's Mark spell?How does the Beast Master Ranger's Extra Attack work?Can you use a readied action after Haste?Can a Beast Master command their stirge companion to use Blood Drain and then Dodge on subsequent turns, dealing damage due to blood loss?How does Haste work on natural attacks?
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Can haste grant me and my beast master companion extra attacks?
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)Should a Ranger be able to trigger their companion's bonus/reaction actions and how?What is the cost of Dash, Disengage, and Dodge for a mounted Ranger's Companion?Can I let my mounted Animal Companion act independently or do I have to use Beast Master's command to control it?Dual Wielding and Extra AttacksCan I combine Haste, Green Flame Blade, Divine Smite, and Thunderous Smite like this?Can a Beast Master ranger's Animal Companion do extra damage from the Hunter's Mark spell?How does the Beast Master Ranger's Extra Attack work?Can you use a readied action after Haste?Can a Beast Master command their stirge companion to use Blood Drain and then Dodge on subsequent turns, dealing damage due to blood loss?How does Haste work on natural attacks?
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$begingroup$
Backstory: I’m currently working on a level 20 character build for a one shot I’m doing, I want to play a level 15 Beast Master Ranger/ level 5 Divine Soul Sorcerer. By doing such I’m giving Myself access to a slew of good spells that interact with the Share Spells feature.
Scenario: (Allowing the Multiclass, and assuming all stats are in place without issue for any following abilities) If I cast haste on myself within 30 ft of my Companion, the spell should essentially duplicate onto my companion. By doing so I want to make sure I understand how combat would ensue within said combination.
Question Round of Combat:
First Scenario (Haste doesn’t state that I can explicitly use my voice to shout a command, but it also only lets you do actions you can Normally do, so I’d like clarification here)
1st Turn: Cast Haste.
2nd Turn: Take the Attack action and trigger bestial fury, (2 attacks for my companion and 1 for me), Take second Attack action and give up my attack for an additional Bestial Fury (2 more attacks from my companion), uses bonus action accordingly.Second Scenario
1st Turn: Cast Haste.
2nd Turn: Take Attack action and trigger Bestial Fury, (3 attacks Beast has 2 actions and splits attacks as such with bestial fury Multiattack and then singular attack from haste action for my companion one for me), haste action attack for me, uses bonus action accordingly.Third Scenario:
1st Turn: Cast Haste.
2nd Turn: Take attack action and trigger bestial fury, (2 attacks for my companion one for me), Take Haste Attack action (Companion doesn’t get additional action as each action requires a command and I can’t command it with my extra action), take bonus action accordingly.
The third scenario seems like the most likely out of all of the situations but I wanted to make sure I wasn’t missing anything or there hadn’t been any Sage Advice or oversight on my part.
dnd-5e spells ranger
$endgroup$
add a comment |
$begingroup$
Backstory: I’m currently working on a level 20 character build for a one shot I’m doing, I want to play a level 15 Beast Master Ranger/ level 5 Divine Soul Sorcerer. By doing such I’m giving Myself access to a slew of good spells that interact with the Share Spells feature.
Scenario: (Allowing the Multiclass, and assuming all stats are in place without issue for any following abilities) If I cast haste on myself within 30 ft of my Companion, the spell should essentially duplicate onto my companion. By doing so I want to make sure I understand how combat would ensue within said combination.
Question Round of Combat:
First Scenario (Haste doesn’t state that I can explicitly use my voice to shout a command, but it also only lets you do actions you can Normally do, so I’d like clarification here)
1st Turn: Cast Haste.
2nd Turn: Take the Attack action and trigger bestial fury, (2 attacks for my companion and 1 for me), Take second Attack action and give up my attack for an additional Bestial Fury (2 more attacks from my companion), uses bonus action accordingly.Second Scenario
1st Turn: Cast Haste.
2nd Turn: Take Attack action and trigger Bestial Fury, (3 attacks Beast has 2 actions and splits attacks as such with bestial fury Multiattack and then singular attack from haste action for my companion one for me), haste action attack for me, uses bonus action accordingly.Third Scenario:
1st Turn: Cast Haste.
2nd Turn: Take attack action and trigger bestial fury, (2 attacks for my companion one for me), Take Haste Attack action (Companion doesn’t get additional action as each action requires a command and I can’t command it with my extra action), take bonus action accordingly.
The third scenario seems like the most likely out of all of the situations but I wanted to make sure I wasn’t missing anything or there hadn’t been any Sage Advice or oversight on my part.
dnd-5e spells ranger
$endgroup$
1
$begingroup$
1st turn: cast Haste, attack once.
$endgroup$
– András
3 hours ago
$begingroup$
Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
$endgroup$
– BloodySprinkles
3 hours ago
add a comment |
$begingroup$
Backstory: I’m currently working on a level 20 character build for a one shot I’m doing, I want to play a level 15 Beast Master Ranger/ level 5 Divine Soul Sorcerer. By doing such I’m giving Myself access to a slew of good spells that interact with the Share Spells feature.
Scenario: (Allowing the Multiclass, and assuming all stats are in place without issue for any following abilities) If I cast haste on myself within 30 ft of my Companion, the spell should essentially duplicate onto my companion. By doing so I want to make sure I understand how combat would ensue within said combination.
Question Round of Combat:
First Scenario (Haste doesn’t state that I can explicitly use my voice to shout a command, but it also only lets you do actions you can Normally do, so I’d like clarification here)
1st Turn: Cast Haste.
2nd Turn: Take the Attack action and trigger bestial fury, (2 attacks for my companion and 1 for me), Take second Attack action and give up my attack for an additional Bestial Fury (2 more attacks from my companion), uses bonus action accordingly.Second Scenario
1st Turn: Cast Haste.
2nd Turn: Take Attack action and trigger Bestial Fury, (3 attacks Beast has 2 actions and splits attacks as such with bestial fury Multiattack and then singular attack from haste action for my companion one for me), haste action attack for me, uses bonus action accordingly.Third Scenario:
1st Turn: Cast Haste.
2nd Turn: Take attack action and trigger bestial fury, (2 attacks for my companion one for me), Take Haste Attack action (Companion doesn’t get additional action as each action requires a command and I can’t command it with my extra action), take bonus action accordingly.
The third scenario seems like the most likely out of all of the situations but I wanted to make sure I wasn’t missing anything or there hadn’t been any Sage Advice or oversight on my part.
dnd-5e spells ranger
$endgroup$
Backstory: I’m currently working on a level 20 character build for a one shot I’m doing, I want to play a level 15 Beast Master Ranger/ level 5 Divine Soul Sorcerer. By doing such I’m giving Myself access to a slew of good spells that interact with the Share Spells feature.
Scenario: (Allowing the Multiclass, and assuming all stats are in place without issue for any following abilities) If I cast haste on myself within 30 ft of my Companion, the spell should essentially duplicate onto my companion. By doing so I want to make sure I understand how combat would ensue within said combination.
Question Round of Combat:
First Scenario (Haste doesn’t state that I can explicitly use my voice to shout a command, but it also only lets you do actions you can Normally do, so I’d like clarification here)
1st Turn: Cast Haste.
2nd Turn: Take the Attack action and trigger bestial fury, (2 attacks for my companion and 1 for me), Take second Attack action and give up my attack for an additional Bestial Fury (2 more attacks from my companion), uses bonus action accordingly.Second Scenario
1st Turn: Cast Haste.
2nd Turn: Take Attack action and trigger Bestial Fury, (3 attacks Beast has 2 actions and splits attacks as such with bestial fury Multiattack and then singular attack from haste action for my companion one for me), haste action attack for me, uses bonus action accordingly.Third Scenario:
1st Turn: Cast Haste.
2nd Turn: Take attack action and trigger bestial fury, (2 attacks for my companion one for me), Take Haste Attack action (Companion doesn’t get additional action as each action requires a command and I can’t command it with my extra action), take bonus action accordingly.
The third scenario seems like the most likely out of all of the situations but I wanted to make sure I wasn’t missing anything or there hadn’t been any Sage Advice or oversight on my part.
dnd-5e spells ranger
dnd-5e spells ranger
edited 7 hours ago
Someone_Evil
3,091830
3,091830
asked 8 hours ago
BloodySprinklesBloodySprinkles
41712
41712
1
$begingroup$
1st turn: cast Haste, attack once.
$endgroup$
– András
3 hours ago
$begingroup$
Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
$endgroup$
– BloodySprinkles
3 hours ago
add a comment |
1
$begingroup$
1st turn: cast Haste, attack once.
$endgroup$
– András
3 hours ago
$begingroup$
Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
$endgroup$
– BloodySprinkles
3 hours ago
1
1
$begingroup$
1st turn: cast Haste, attack once.
$endgroup$
– András
3 hours ago
$begingroup$
1st turn: cast Haste, attack once.
$endgroup$
– András
3 hours ago
$begingroup$
Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
$endgroup$
– BloodySprinkles
3 hours ago
$begingroup$
Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
$endgroup$
– BloodySprinkles
3 hours ago
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
RAW, I think you're in Scenario Three.
Beast Master companions are a little weird -- they don't take their turns themselves, but must be ordered to take an action by their master, so having a hasted companion isn't going to increase their number of attacks without also increasing the number of commands given. (And even then, they need to be able to have the action available to do that)
Haste explicitly states the actions its bonus action allows:
...Attack (one weapon attack only), Dash, Disengage, Hide, Use an Object
Because "Verbally command your beast..." isn't one of them, it can't be used as a haste additional action.
Likewise, Bestial Fury substitutes your beast attacking twice / multiattacking for your entire attack action.
So Scenario One fails because you can't use the haste action to command your beast.
Scenario Two fails because even though a hasted Companion has a haste action, it can't use it (Though I could see an argument that an Action Surge could accomplish this) without being ordered.
Scenario three, where you get one extra haste action attack, and your companion has but can't use its haste action, is where the standard rules end up.
$endgroup$
$begingroup$
Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
$endgroup$
– BloodySprinkles
7 hours ago
1
$begingroup$
I like this answer, but can you change when you say "Haste explicitly states the actions its bonus action allows:" so that it doesn't say "bonus", since a bonus action is a different and very specific thing. Maybe "extra action" or "additional action" or something?
$endgroup$
– NathanS
6 hours ago
$begingroup$
Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
$endgroup$
– András
3 hours ago
add a comment |
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1 Answer
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$begingroup$
RAW, I think you're in Scenario Three.
Beast Master companions are a little weird -- they don't take their turns themselves, but must be ordered to take an action by their master, so having a hasted companion isn't going to increase their number of attacks without also increasing the number of commands given. (And even then, they need to be able to have the action available to do that)
Haste explicitly states the actions its bonus action allows:
...Attack (one weapon attack only), Dash, Disengage, Hide, Use an Object
Because "Verbally command your beast..." isn't one of them, it can't be used as a haste additional action.
Likewise, Bestial Fury substitutes your beast attacking twice / multiattacking for your entire attack action.
So Scenario One fails because you can't use the haste action to command your beast.
Scenario Two fails because even though a hasted Companion has a haste action, it can't use it (Though I could see an argument that an Action Surge could accomplish this) without being ordered.
Scenario three, where you get one extra haste action attack, and your companion has but can't use its haste action, is where the standard rules end up.
$endgroup$
$begingroup$
Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
$endgroup$
– BloodySprinkles
7 hours ago
1
$begingroup$
I like this answer, but can you change when you say "Haste explicitly states the actions its bonus action allows:" so that it doesn't say "bonus", since a bonus action is a different and very specific thing. Maybe "extra action" or "additional action" or something?
$endgroup$
– NathanS
6 hours ago
$begingroup$
Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
$endgroup$
– András
3 hours ago
add a comment |
$begingroup$
RAW, I think you're in Scenario Three.
Beast Master companions are a little weird -- they don't take their turns themselves, but must be ordered to take an action by their master, so having a hasted companion isn't going to increase their number of attacks without also increasing the number of commands given. (And even then, they need to be able to have the action available to do that)
Haste explicitly states the actions its bonus action allows:
...Attack (one weapon attack only), Dash, Disengage, Hide, Use an Object
Because "Verbally command your beast..." isn't one of them, it can't be used as a haste additional action.
Likewise, Bestial Fury substitutes your beast attacking twice / multiattacking for your entire attack action.
So Scenario One fails because you can't use the haste action to command your beast.
Scenario Two fails because even though a hasted Companion has a haste action, it can't use it (Though I could see an argument that an Action Surge could accomplish this) without being ordered.
Scenario three, where you get one extra haste action attack, and your companion has but can't use its haste action, is where the standard rules end up.
$endgroup$
$begingroup$
Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
$endgroup$
– BloodySprinkles
7 hours ago
1
$begingroup$
I like this answer, but can you change when you say "Haste explicitly states the actions its bonus action allows:" so that it doesn't say "bonus", since a bonus action is a different and very specific thing. Maybe "extra action" or "additional action" or something?
$endgroup$
– NathanS
6 hours ago
$begingroup$
Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
$endgroup$
– András
3 hours ago
add a comment |
$begingroup$
RAW, I think you're in Scenario Three.
Beast Master companions are a little weird -- they don't take their turns themselves, but must be ordered to take an action by their master, so having a hasted companion isn't going to increase their number of attacks without also increasing the number of commands given. (And even then, they need to be able to have the action available to do that)
Haste explicitly states the actions its bonus action allows:
...Attack (one weapon attack only), Dash, Disengage, Hide, Use an Object
Because "Verbally command your beast..." isn't one of them, it can't be used as a haste additional action.
Likewise, Bestial Fury substitutes your beast attacking twice / multiattacking for your entire attack action.
So Scenario One fails because you can't use the haste action to command your beast.
Scenario Two fails because even though a hasted Companion has a haste action, it can't use it (Though I could see an argument that an Action Surge could accomplish this) without being ordered.
Scenario three, where you get one extra haste action attack, and your companion has but can't use its haste action, is where the standard rules end up.
$endgroup$
RAW, I think you're in Scenario Three.
Beast Master companions are a little weird -- they don't take their turns themselves, but must be ordered to take an action by their master, so having a hasted companion isn't going to increase their number of attacks without also increasing the number of commands given. (And even then, they need to be able to have the action available to do that)
Haste explicitly states the actions its bonus action allows:
...Attack (one weapon attack only), Dash, Disengage, Hide, Use an Object
Because "Verbally command your beast..." isn't one of them, it can't be used as a haste additional action.
Likewise, Bestial Fury substitutes your beast attacking twice / multiattacking for your entire attack action.
So Scenario One fails because you can't use the haste action to command your beast.
Scenario Two fails because even though a hasted Companion has a haste action, it can't use it (Though I could see an argument that an Action Surge could accomplish this) without being ordered.
Scenario three, where you get one extra haste action attack, and your companion has but can't use its haste action, is where the standard rules end up.
answered 7 hours ago
Raven DreamerRaven Dreamer
1,04221120
1,04221120
$begingroup$
Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
$endgroup$
– BloodySprinkles
7 hours ago
1
$begingroup$
I like this answer, but can you change when you say "Haste explicitly states the actions its bonus action allows:" so that it doesn't say "bonus", since a bonus action is a different and very specific thing. Maybe "extra action" or "additional action" or something?
$endgroup$
– NathanS
6 hours ago
$begingroup$
Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
$endgroup$
– András
3 hours ago
add a comment |
$begingroup$
Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
$endgroup$
– BloodySprinkles
7 hours ago
1
$begingroup$
I like this answer, but can you change when you say "Haste explicitly states the actions its bonus action allows:" so that it doesn't say "bonus", since a bonus action is a different and very specific thing. Maybe "extra action" or "additional action" or something?
$endgroup$
– NathanS
6 hours ago
$begingroup$
Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
$endgroup$
– András
3 hours ago
$begingroup$
Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
$endgroup$
– BloodySprinkles
7 hours ago
$begingroup$
Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
$endgroup$
– BloodySprinkles
7 hours ago
1
1
$begingroup$
I like this answer, but can you change when you say "Haste explicitly states the actions its bonus action allows:" so that it doesn't say "bonus", since a bonus action is a different and very specific thing. Maybe "extra action" or "additional action" or something?
$endgroup$
– NathanS
6 hours ago
$begingroup$
I like this answer, but can you change when you say "Haste explicitly states the actions its bonus action allows:" so that it doesn't say "bonus", since a bonus action is a different and very specific thing. Maybe "extra action" or "additional action" or something?
$endgroup$
– NathanS
6 hours ago
$begingroup$
Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
$endgroup$
– András
3 hours ago
$begingroup$
Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
$endgroup$
– András
3 hours ago
add a comment |
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$begingroup$
1st turn: cast Haste, attack once.
$endgroup$
– András
3 hours ago
$begingroup$
Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
$endgroup$
– BloodySprinkles
3 hours ago